Common TFT mistakes at every stage of the game
The numbers come from high elo:
Set 18 Patch 18.5 77,232 high-elo games Games from 6 Oct to 20 Oct
Most players don’t lose games because of one big play. They lose them because of the same few mistakes, repeated. This guide goes through the most common ones by phase of the game, and gives you high elo numbers (77,232 games, Platinum-to-Challenger) so you can compare yourself.
Early game (stages 1 to 2)
- Spending gold on rolls without a reason. Early rolls rarely pay off. Gold in the bank earns interest and gets more valuable later. The exception is a very clear power spike for your plan.
- Leaving the bench empty or using it badly. Early units on the bench are not wasted: they keep your options open and give copies to the units you will keep.
- Not keeping the components that your board needs. Early items should be flexible: build the slam-dunk ones and keep components for the rest.
Mid game (stages 3 and 4)
- Leveling too late or too early. Level when it makes your board better or protects your health, not automatically. The leveling guide has the numbers by placement.
- Holding a lot of gold while health drops. Interest is worth less than the HP you lose by playing a weak board. If you are losing rounds, spend.
- Ignoring the other boards. If two other players are on your carry, you won’t find copies. Check the lobby early and pivot while it is still cheap.
- Putting every item on one unit. If that unit dies, so do all your items. Spread them if the carry is not safe.
Late game (stage 5 and beyond)
- Dying with gold. Gold that you don’t spend before you are eliminated is worth nothing. In high elo the average player who finishes in the top 4 has little gold left.
- Not adjusting positioning against the lobby. Look at who you are facing next and move your carry accordingly. See the positioning guide.
- Not changing the plan when it is clearly failing. If your 2★ carry still doesn’t have items by stage 5, it is time to go for the strongest board you can build, not the one you planned.
How high elo compares
Average final level by final placement:
| Final placement | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th |
|---|---|---|---|---|---|---|---|---|
| Final level (average) | 8.9 | 8.7 | 8.5 | 8.3 | 8.1 | 8.0 | 7.9 | 7.6 |
Average unspent gold at the end of the game:
| Final placement | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th |
|---|---|---|---|---|---|---|---|---|
| Gold left (average) | 10.0 | 6.8 | 7.5 | 7.9 | 7.1 | 7.2 | 8.3 | 12.6 |
The pattern is clear: better placements reach a higher level, and nobody who survives long keeps a large bank. If you consistently end your games at a lower level than these averages, your economy plan is the first thing to review. These are averages of finished games, so use them as a guide, not as a rule.
One thing at a time
Don’t try to fix everything at once. Pick the mistake you make most often, focus on it for ten games and then pick the next one. Reviewing your games is the fastest way to find which one that is. Without that, you tend to remember the dramatic mistake and forget the ten small ones that cost you more.
Also see how to read a tier list to avoid choosing comps for the wrong reasons.
How TFT Coach helps
My matches reads your recent games and flags the mistakes in this list that appear in them: dying with gold, leveling late, reaching stage 5 with cheap units at 1★ and playing a contested comp. Each warning links to the guide that explains the decision, and the numbers you see above are the ones it compares you with.